A Weapon of. This would make sense except the peace treaties last ten years. There is actually something to be said for paying attention to the game giving you a red warning flag. Posted October 08, 2018. -must be neighbor. It says demanding unoccupied systems and planets but its a secret fealty war over vassals so I am not. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. Crusades for spiritualists seems a pretty easy and obvious feature. A war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. ago. In this play through, ive been in 2 wars that have gone like this. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. I used the conquer casus belli. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. So I just had my first war, and I'm a bit confused. ThePromethian. You might be experiencing a bug. Stefan Anon 62. Do you have to achieve all your war goals to declare peace. If you defeat all other empires you will get a victory screen. ago. Steps to reproduce the issue. However, I’m still missing 55 points in my war goal to vasalize someone. You can only get a warscore of 100, a few planets maybe 3-4 will easily max that out late game. You can set them in the war screen. It worked in every other game, but not this time. Each war goal will cost a certain amount of war score to demand when proposing a peace treaty; some of these quantities are fixed, while those relating to acquiring or giving up territory vary depending on the value of the territory. The difference in what we experience may come from playing on different difficulties. When I tried to take over the planet and many of my armies died, resulting my War progress also reaching 100, I received a warning that the enemy can force peace in 2 yearsWhen your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. When I hover over the Achieve War Goals acceptance in the war UI it states "Humiliate Wargoal -25". "The Great Irassian Conflict" is probably conquest or animosity. This could be territory control, imposing ideology, volitional subjugation and so on. Which should be easy tasks but being not able to see what the war goals are I am hardly able to help. 0 unless otherwise noted. Building warscore is tricky, you can only so. Status Quo? They go free. Stellaris. Well it has become even more ridiculous. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. However, I’m still missing 55 points in my war goal to vasalize someone. Only 1 awakens as a true awakened, retake the galaxy empire. Achieving war goals for multi empire wars I know this is a common complaint but I really hate how hard it is to achieve war goals when taking on multiple empires. I can't force the war goal, because even if i have occupied all systems and took his planet, War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. (which is not part of the war) Now I'm stuck in a war with a 100% score and a war goal I can't take. If you occupy a planet, then it is yours until enemy retake s it. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. War is almost inevitable in Stellaris . Part of the process for how to set life goals should be deciding what inspires you and what your. The wiki is painfully lacking on this topic. In this case, you're in a Total War. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. wg_absorption_vs_fe: Absorption. Sounds like you're either a Fanatic Purifier or Determined Exterminator. According to the wiki, the only requirements should be a) Liberation Wars war philosophy, and b) non-gestalt empire. e. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. Your war goal is to “end threat” because that’s the default you get against awakened empires. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I can never get enough points to achive my war goals. You don't have anything occupied. Tributary war goal. They took a planet in a system I occupied, and I took a planet in a system they occupied. Stellaris Wiki Active Wikis. ) You should be able to declare victory. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. The game freezes, The opposing empire i almost destroyed claims all my stuff, and i lose. By Obsidian Shadow. The cost of a war goal is. ; About Stellaris Wiki; Mobile view Stellaris War Goal ID List. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. If you click on the war progress icon at the bottom then you can set war goals if it is still early on in the war. Yes. Surrender means that your enemy achieves their war goals. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. In my current playthrough my only goal is to have my vengeance on an advanced start empire who stole a relic world from me. Ending a War. This page was last edited on 11 January 2022, at 23:01. If you hold those systems you claimed by the time you sign the peace treaty they are now yours. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. emptiness Apr 5, 2020 @ 9:01am. If the war caused you to lose your commercial pact with their ally, you may very well have started a. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. The final component is war exhaustion. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. Elitewrecker PT Dec 29, 2016 @ 6:57am. So if you take on a 5 enemy federation for vassalization, then you need to beat up all 5, and vassalize one in the end. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. Failing to achieve a war goal will result in a loss of 10% of your current prestige. Or if their war goal is to vassalize or to push their ideology onto you and they managed to take over even one of your planets, hit "Achieve War Goals" or get those planets and the systems their in or you'll lose them as a new. Stellaris used to show wargoals for wars you weren't involved in, but it stopped for some reason. 1) Purge. Depends on the war goal. Every war I get into ends in a "white peace". If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. I got that event where nationalists in my empire are edging for a war but I didn't need more territories but I don't mind waging a war of humiliation against my opponent. I even went to deplomatic screen to see how many planets they have. If you achieve them, your enemy will want to make peace. 4 Kennedy. Novel War Goals - completely new wargoals [ENG/GER] This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. Subjugation is about being nice now, so its bad for belligerent empires. Land warfare. I would say it sticks. For example, I just decimated this AI's entire empire. Search our database of 60 Stellaris war goal IDs. Add a Comment. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I was at 29% War Exhaustion and they were at 100%. I started a secret fealty war to “check” an empire trying to take over the galaxy and it turned into 4v5 royale. 60 results. The game let me choose hostile takeover, so I assumed I would be able to achieve my war goals. Then clicked on one of those and cycled thru all of them. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. surrender_acceptance = <int> – Determines AI surrender acceptance. Which makes no sense. Just have a high end tech or a option for fanatic purifier spiritualist to declare crusade. and again vice versa. However, I’m still missing 55 points in my war goal to vasalize someone. tempest. (during the war, no need to spend influence). wg_absorption: Allegiance War. If you have missed that time you can only negoatiate white peace. Stellaris War Goal IDs. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. 5. Too Few Crisis, and too few variety in crisis's. In total war anything you lose, or take will be instantly lost, or taken. Do they have any allies or subjects?They take a long time to build and move etc and are very vulnerable to enemy fleets so you want them not far (two three systems) behind your main fleets so they don’t get picked off if your not paying attention. Ending a War. If they back down, you only get the first one. DLC. You just have to check claims on the map. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. When war was declared I chose the humiliate war goal, and then moused-over the box for "Achieve War Goals" (which shows the result of that end of the war if it were to happen right now). However, it literally seems impossible without the ability to claim systems because of pacifist. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. The net Acceptance is -78. Your opponent might have allies who you aren't occupying. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. how can i be losing?! will they surrender eventually? or did i miss something?To invade enemy planets you have to use armies you actually built yourself. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. 4. Please look at the list of modifiers of Opinion in the Stellaris Wiki and hope for some big events like War in Heaven to show and then pick the same side as your allies. 412K subscribers in the Stellaris community. He also had. Since it isn't a conquest war, the systems and planets that would be transferred based on occupation and claims right NOW are listed for achieve war goals, the same as what they are for status quo. You can add goals up to your warscore (and at times even over your war score) and they will accept. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. You now own the system. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. But "occupation" indicator for the enemy shows this as 58% for unknown reason. For example, I just decimated this AI's entire empire. Which makes no sense. Stellaris Real-time strategy Strategy video game Gaming. p Jan 25, 2022 @ 3:12am. It stayed on -2 for achieve goals for about 5 years before going to 0, and eventually 3. If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Users of this war goal will always cede fully occupied claims first. The cleansing war goal is coincidental and has nothing to do with it. 1. #2. Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. Even if it were possible to mod that in though (I don't think it is) you would have the problem that "Impose Ideology. First Traditions: Expansion, Unyielding. A 25k bastion requires 0 minerals per month. No war exhaustion doens't go over 100%. We are now done with the war but we can't peace out. Content is available under Attribution-ShareAlike 3. Total…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. enemy is at 100% war attrition. Make sure you are clicking on your war goals in the make peace screen. Use a chattel slave economy for your core resource needs, including a food economy to power alloy production. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. To do it manually: take their systems, assign governor to new sector (s), "Create Vassal" in the Sectors menu. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Pay the cost. Last edited. • 10 mo. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Tributary war goal. Vassalization wars are impossible to win. Achieve war goals means you've conquered all the systems you've put claims on. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. A Weapon of Mass. Negative relations with all other empires (though not nearly as bad as genocidals), start the game with the ability to abduct enemy pops with the raiding bombardment stance instead of plain bombardment, and the ability to declare war with the casus belli of despoliation which forces them to pay you resources when you achieve it. A Weapon of Mass. once your side has hit 100% the other can force peace. . A searchable list of all war goal codes from Stellaris. The war goal was never actually attainable,. 0 unless otherwise noted. The other one, depending on its ethos, may awaken as a guardian of the galaxy. In real life, if one nation declares war on another with the express intent to conquer, sends their troops, and then signs a peace treaty and withdraws 10 years later, having suffered devastating casualties and taking no territory, almost everyone would. Also, this might not work in 2. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Having unoccupied claims gives you -10 for each system and -100 for each colony. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. The person that has been declared a crisis was allied to another player. Generally the AI seems pretty good at avoiding pissing off FEs, but they do seem to issue random insults to FEs which puts the two countries on the path to war. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. this means that. White peace means that only held territory is considered in the resolution. You have one year to set wargoals, if you don't then when the war is over you get nothing. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. r/Stellaris • 21 days ago. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. I'm currently in a war of Vassalization vs an empire. It might be that certain War Goals are restricted (maybe there is a type of war goal that only militarists get, for example, or a war goal unlocked through technology). war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. MJim. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. If you want more detail about what they would accept,. the claim system is too expensive and broken. It is inevitable that any war you are in will one day conclude. On the right side of the war screen is your enemy. Achieve War Goals means that your enemy will surrender to you. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. They have one allie. If you go domination tree, you can demand vassalization (even with an X) and then force it with a war, and then integrate them. Decleared war on an empire to make them my tributary. Allies can effectively share the burden of war amongst themselves. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. Content is available under Attribution-ShareAlike 3. How much of it will depend on circumstances. The peace_on_player command in Stellaris is used when you want the targeted country to offer peace to the player. #1 Elitewrecker PT Dec 29, 2016 @ 6:57am Answer is no. I want to note that another empire currently occupies 2 of their planets since they are also at war. However, I’m still missing 55 points in my war goal to vasalize someone. But "occupation" indicator for the enemy shows this as 58% for unknown reason. r/victoria3. how can i be losing?! will they surrender eventually? or did i miss something?to win the war, you'll likely have to occupy more planets. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. And the goal of the war was to acquire said would be vassals, not to seize all of their claims,. Stellaris War Goal ID List. There aren't any peace deals. status quo = each side keeps any systems they have claims on and have full control over. At the end of the war, any fully occupied. But he is weaker but not that much weaker than me. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a. This casus belli allows a smaller empire to carve. It doesn't look like there will be a casus belli system per se. Just like most strategy games work. 407K subscribers in the Stellaris community. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. About to start my first war and trying to understand the concept. 3K subscribers Join Subscribe 6. Defeating enemy ships will give a small amount of progress toward victory, but it will take forever to win even a minor concession if that is all you do. Best. HoI4's war goal system would probably be the best fit and it is the one I liked the most, yet. Best. e. [removed] AlexorHuxley • 6 mo. humiliation of your enemy or to make them have the same ethics as you do. war goal IDs. However, I’m still missing 55 points in my war goal to vasalize someone. wpflug13. I bombed every planet he had into a tomb world except his homeworld. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). This guide was made for basic Stellaris Version Adams 1. The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement. There is actually something to be said for paying attention to the game giving you a red warning flag. In my opinion this is better than Achieve War Goals because the new nation created will mirror your ethics. Whatever you take, or lose will instantly transferred. Instead of being a defensive war to prevent occupation of their alliance member, the war goal should change to an offensive war of liberation (either from occupation, or vassalage). But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Hello! So I'm running into weird problem in my recent playthrough. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. Which makes no sense. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. of. Now you can only guess at it based off the name of the war. Try to hover your mouse at Enforce your demand in war panel. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their acceptability to -307. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. 99. So it counts both the empire and their allies when determining whether you met the war goals. Usually what you want to do is claim some of their systems go to war and force a status quo. I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war goal? In that case, is there any way for me to achieve my original war goals without forcefully taking systems back from the slavers? I vaguely remember reading that the only way to achieve war goals was to actually achieve them by just taking every territory that you've claimed, so is that option locked out for now? This page was last edited on 11 January 2022, at 23:01. im on 53%. 0 was released. I conqueed most of my enemy's teritory but the war goal has't moved very much , any adive on how to complete the war goal ? 1. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Thats why you can destroy 5 fleets and end up with more exhaust, because that was 5 of the enemy's 37 combined allied fleets. You can also end a war by offering status quo. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. 1 Answer. If you rely on the bastion for defense for the latter half of the. I don't really understand why people keep saying that. ) The tiny civilization just has one. O The only problem is, they are also at war with a fallen empire who has captured a system I had a claim on and have taken a planet and two habitats in a system with a total of 1 planet and 7 habitats. Stellaris Gaming. Let’s take a look at three tips for setting personal goals. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. But wait, there's more. purging a species, invading primitives, eating pops) to come with a chance of being uncovered as a galactic menace. The score to achieve war goal (bottom left) is like -728 of which 700 is "demand unoccupied. The occupation percentage is 0%. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. #9. You do not (despite what you might think), require 100 warscore in order to end the war. Originally posted by Tree Diagram: Start small, you won't win the entire war in a single war (wierd I know but that's paradox for you) so instead make each war a minor victory with small gains consistently over time leading to the win. A mouse over of the "Achieve War Goals" button would be very helpful in a situation like this. - Removed the ability to declare rivalry while you have a non-aggression pact, defensive pact, or are guaranteeing independence. Consider your passions. Sadly, that didn't happen, the Achieve War goals option remained at -100. In many 4x strategy games,. A four-day truce was. By occupying more stuff, and primarily your actual goals. systems with megastructures, chokepoints, etc) and then claim them, then immediately force them for a status quo before they can retake their. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. When one side reaches 100% war exhaust a timer starts, after 2 years a status quo can be forced. humiliation of your enemy or to make them have the same ethics as you do. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. If you're fighting a Claims war you'll want to focus on places you've claimed. I then proceded to take control of every single system of theirs along with taking control of their planets with my armies. It's changed with the recent updates and a lot of demands/casus belli now require you to be neighbors among some other requirements. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. ago. It is absolutely 100% possible for both sides to conquer a bit of territory from each other when the war ends. A Weapon of Mass. #9. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". . After invading every planet and capturing all their systems the war ends with status quo. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. A place to share content, ask questions and/or talk about the 4X grand strategy…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. . so i was. So, I haven't played in a long time, but it seems to just be impossible sometimes to achieve war goals. Just wondering if I should list every option. Which makes no sense. A Weapon of Mass. Furthermore, there is a second weighted value based on 'how much you lost vs how much you had' in value. how can i be losing?! will they surrender eventually? or did i miss something?assimilators have a total war casus belli and other empires get a containment/end threat one against you. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. The first method is one side in the conflict surrenders. Reset. It says I need to get animosity casus belli in order to wage a war of humiliation. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Now I'm trying to finally push the last of the ♥♥♥♥ bigots out of my area with the help of my federation but they're currently. to achieve anything from your war goal this is the basics of what you need to do. If all capable colonies were ceded this way, the occupied systems won't be released. if you press surrender - you loose everything. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I got into the war because im the galactic emperor, but. im on 53%. Once again, every planet and system is occupied by me. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. In you case, it's easy: 5 = 8 - 3. 1 Answer. , but the modifiers for achieve war goal still don't work out - I suppose I would have to build up a massive fleet to get the "relative fleet strength" modifier high enough. ; About Stellaris Wiki; Mobile viewTo hit the "Achieve War Goal" option, you must conquer all the enemy planets or star systems and destroy all their fleets and keep them from being able to build more by bringing all their starbases under your control. The final component is war exhaustion. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. If this theory is true, I will have to declare war on this empire and boot them out of these systems to take control to achieve my war goals. But you have to conquer the planets as well if there is one in a system you claimed. Answer is no. • 1 yr. Maybe changing it so you get 25% of the income from claimed systems upon a status quo piece. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. Sohei May 23, 2016 @ 6:25pm. ago. The hostile player managed to reconquer one of the war goal planets which then, shortly after, turned into a new empire. Warscore in stellaris is quite busted, tbh. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). How to "Achieve War Goals" (or, at least, functionally do the same)? : r/Stellaris • by LeftRat Shared Burdens How to "Achieve War Goals" (or, at least, functionally do the. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. You can still submit if demanded by the Khan. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs.